This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include<bits/stdc++.h>
using namespace std;
typedef long long ll;
const ll N = 501;
const ll K = 1e5;
const ll inf = 1e18;
struct point{
ll x,y;
};
ll dist[N][N][3];
ll dist2[N][N];
bool vis[N][N];
point player[K];
priority_queue <array<ll,4>> pq;
queue <array<ll,2>> q;
ll d[4][2] = {{1,0},{-1,0},{0,1},{0,-1}};
ll n,m,a,b,c;
ll k;
bool inbound(ll x,ll y){
return 0 <= x && x <= n && 0 <= y && y <= m;
}
void add(ll nr,ll x,ll y,ll id){
if(dist[x][y][id] > nr){
dist[x][y][id] = nr;
pq.push({-nr,x,y,id});
}
}
void bfs(){
for(ll i = 0;i < k;i++){
q.push({player[i].x,player[i].y});
vis[player[i].x][player[i].y] = 1;
dist2[player[i].x][player[i].y] = 0;
}
while(!q.empty()){
ll x = q.front()[0];
ll y = q.front()[1];
q.pop();
for(ll l = 0;l < 4;l++){
ll nx = x + d[l][0];
ll ny = y + d[l][1];
if(inbound(nx,ny) && !vis[nx][ny]){
vis[nx][ny] = 1;
dist2[nx][ny] = dist2[x][y] + 1;
q.push({nx,ny});
}
}
}
}
int main(){
cin>>n>>m;
cin>>a>>b>>c;
cin>>k;
for(ll i = 0;i < k;i++){
cin>>player[i].x>>player[i].y;
}
for(ll i = 0;i <= n;i++){
for(ll j = 0;j <= m;j++){
for(ll l = 0;l < 3;l++){
dist[i][j][l] = inf;
}
}
}
bfs();
pq.push({0,player[0].x,player[0].y,0});
dist[player[0].x][player[0].y][0] = 0;
///0 - on player
///1 - thrown left/right
///2 - thrown up/down
while(!pq.empty()){
auto x = pq.top();
x[0] = -x[0];
pq.pop();
if(x[0] != dist[x[1]][x[2]][x[3]]){
continue;
}
if(x[3] == 0){
///throw ball
add(x[0] + b,x[1],x[2],1);
add(x[0] + b,x[1],x[2],2);
///directional movement
for(ll l = 0;l < 4;l++){
ll nx = x[1] + d[l][0];
ll ny = x[2] + d[l][1];
if(inbound(nx,ny)){
add(x[0] + c,nx,ny,x[3]);
}
}
}else if(x[3] == 1){
///catch
add(x[0] + dist2[x[1]][x[2]]*c,x[1],x[2],0);
///directional movement
for(ll l = 2;l < 4;l++){
ll nx = x[1] + d[l][0];
ll ny = x[2] + d[l][1];
if(inbound(nx,ny)){
add(x[0] + a,nx,ny,x[3]);
}
}
}else{
///catch
add(x[0] + dist2[x[1]][x[2]]*c,x[1],x[2],0);
///directional movement
for(ll l = 0;l < 2;l++){
ll nx = x[1] + d[l][0];
ll ny = x[2] + d[l][1];
if(inbound(nx,ny)){
add(x[0] + a,nx,ny,x[3]);
}
}
}
}
/*for(ll i = 0;i <= n;i++){
for(ll j = 0;j <= m;j++){
cout<<dist[i][j][0]<<' ';
}
cout<<'\n';
}*/
cout<<dist[player[k - 1].x][player[k - 1].y][0]<<'\n';
return 0;
}
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