This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#define _USE_MATH_DEFINES
#include <bits/stdc++.h>
#define ff first
#define ss second
#define pb push_back
#define all(a) (a).begin(), (a).end()
#define replr(i, a, b) for (int i = int(a); i <= int(b); ++i)
#define reprl(i, a, b) for (int i = int(a); i >= int(b); --i)
#define rep(i, n) for (int i = 0; i < int(n); ++i)
#define mkp(a, b) make_pair(a, b)
using namespace std;
typedef long long ll;
typedef long double ld;
typedef pair<int, int> PII;
typedef vector<int> VI;
typedef vector<PII> VPI;
typedef vector<VI> VVI;
typedef vector<VVI> VVVI;
typedef vector<VPI> VVPI;
typedef pair<ll, ll> PLL;
typedef vector<ll> VL;
typedef vector<PLL> VPL;
typedef vector<VL> VVL;
typedef vector<VVL> VVVL;
typedef vector<VPL> VVPL;
template<class T> T setmax(T& a, T b) {if (a < b) return a = b; return a;}
template<class T> T setmin(T& a, T b) {if (a < b) return a; return a = b;}
#include <ext/pb_ds/assoc_container.hpp>
using namespace __gnu_pbds;
template<class T>
using indset = tree<T, null_type, less<T>, rb_tree_tag, tree_order_statistics_node_update>;
#include "game.h"
int n;
bool rem[2000][2000];
VVI gp;
void initialize(int N) {
n = N;
}
VI vis;
VI compret;
void dfs(int u, int d = -1) {
compret.pb(u);
vis[u] = true;
for (int v : gp[u]) if (v != d && !vis[v]) {
dfs(v);
}
}
VI comp(int u, int d = -1) {
compret.clear();
vis = VI(n);
dfs(u, d);
/*cout << "comp(" << u << ", " << d << ")" << endl << " ";*/
/*for (int x : compret) cout << x << " "; cout << endl;*/
return compret;
}
bool most(int u, int v) {
VI a = comp(u, v);
VI b = comp(v, u);
sort(all(a));
sort(all(b));
return a != b;
}
int hasEdge(int u, int v) {
gp = VVI(n);
rep(u, n) rep(v, n) if (u != v) {
if (!rem[u][v]) gp[u].pb(v);
}
/*cout << "GRAPH" << endl;*/
/*rep(u, n) {*/
/* cout << u << ": ";*/
/* for (int v : gp[u]) cout << v << " ";*/
/* cout << endl;*/
/*}*/
if (most(u, v)) {
return true;
}
rem[u][v] = rem[v][u] = true;
return false;
}
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