This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "game.h"
#include <bits/stdc++.h>
using namespace std;
#pragma GCC optimize("O3,unroll-loops")
#pragma GCC target("avx2,popcnt,sse4")
const int mxk = 1010;
const int mxn = 3e4+10;
bool flag = false;
char cnt[mxk*mxn];
int N,K;
void add(int k){
cnt[k]++;
if(cnt[k]>=2)flag = true;
return;
}
vector<short> g[mxn],rg[mxn];
struct DS{
bitset<mxn> vis,rvis;
int id;
DS(int ii = 0):id(ii){vis.reset();rvis.reset();}
queue<short> q;
void BFS(int now){
if(vis[now])return;
q.push(now);
vis[now] = true;add(id*N+now);
while(!q.empty()){
auto now = q.front();
q.pop();
for(auto nxt:g[now]){
if(vis[nxt])continue;
vis[nxt] = true;add(id*N+nxt);
q.push(nxt);
}
}
return;
}
void RBFS(int now){
if(rvis[now])return;
q.push(now);
rvis[now] = true;add(id*N+now);
while(!q.empty()){
auto now = q.front();
q.pop();
for(auto nxt:g[now]){
if(rvis[nxt])continue;
rvis[nxt] = true;add(id*N+nxt);
q.push(nxt);
}
}
return;
}
void add_edge(int a,int b){
if(vis[a])BFS(b);
if(rvis[b])RBFS(a);
return;
}
};
DS arr[mxk];
void init(int n, int k) {
N = n,K = k;
for(int i = 0;i<k;i++){
arr[i].id = i;
arr[i].vis[i] = arr[i].rvis[i] = 1;
}
for(int i = 0;i<=k-2;i++){
g[i].push_back(i+1);
rg[i+1].push_back(i);
for(int j = 0;j<k;j++){
arr[j].add_edge(i,i+1);
}
}
flag = false;
/*
cerr<<"INIT DONE!"<<endl;
for(int i = 0;i<K;i++){
for(int j = 0;j<N;j++)cerr<<arr[i].vis[j];cerr<<endl;
for(int j = 0;j<N;j++)cerr<<arr[i].rvis[j];cerr<<endl;
cerr<<endl;
}
*/
return;
}
int add_teleporter(int u, int v) {
if(u == v){
return (u<K);
}
for(int i = 0;i<K;i++){
g[u].push_back(v);
rg[v].push_back(u);
arr[i].add_edge(u,v);
}
return flag;
}
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