This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
#define ll long long
#define fi first
#define se second
#define sz(x) (int)x.size()
#define ALL(v) v.begin(),v.end()
#define MASK(k) (1LL << (k))
#define BIT(x, i) (((x) >> (i)) & 1)
#define oo (ll)1e18
#define INF (ll)1e9
#define MOD (ll)(1e9 + 7)
using namespace std;
template<class T1, class T2>
bool maximize(T1 &a, T2 b){if(a < b){a = b; return true;} return false;}
template<class T1, class T2>
bool minimize(T1 &a, T2 b){if(a > b){a = b; return true;} return false;}
template<class T1, class T2>
void add(T1 &a, T2 b){a += b; if(a >= MOD) a -= MOD;}
template<class T1, class T2>
void sub(T1 &a, T2 b){a -= b; if(a < 0) a += MOD;}
template<class T>
void cps(T &v){sort(ALL(v)); v.resize(unique(ALL(v)) - v.begin());}
const int MAXN = 1e3 + 10, MAXM = 13;
int N, M;
int a[MAXN][MAXN], f[MAXN][MAXM][MASK(10) + 10];
void solve(){
cin >> N >> M;
for(int i=1; i<=N; i++){
string s; cin >> s;
for(int j=0; j<M; j++){
a[i][j + 1] = s[j] == '#';
}
}
memset(f, 0x3f, sizeof f);
memset(f[0][M], 0, sizeof f[0][M]);
for(int i=1; i<=N; i++){
for(int mask=0; mask<MASK(M); mask++){
f[i][0][mask] = f[i - 1][M][mask];
}
for(int j=1; j<=M; j++){
for(int mask=0; mask<MASK(M); mask++){
if(!a[i][j]){f[i][j][mask] = f[i][j - 1][mask]; continue;}
if(!BIT(mask, j - 1)){
if(j > 1 && !BIT(mask, j - 2) && a[i][j - 1]){
f[i][j][mask] = min(f[i][j - 1][mask], f[i][j - 1][mask ^ MASK(j - 1)]);
}
else{
f[i][j][mask] = min(f[i][j - 1][mask], f[i][j - 1][mask ^ MASK(j - 1)]) + 1;
}
}
else{
f[i][j][mask] = min(f[i][j - 1][mask], f[i][j - 1][mask ^ MASK(j - 1)]) + 1;
if(a[i - 1][j]) minimize(f[i][j][mask], f[i][j - 1][mask]);
}
}
}
}
int ans = INF;
for(int mask=0; mask<MASK(M); mask++){
minimize(ans, f[N][M][mask]);
}
cout << ans << '\n';
}
int main(){
ios_base::sync_with_stdio(0); cin.tie(0);
// freopen("netw.inp", "r", stdin);
// freopen("netw.out", "w", stdout);
solve();
return 0;
}
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